Growing up in the 1990’s, many of us fondly remember the groundbreaking Nintendo 64 release Goldeneye 007. The first-person shooter changed the shape of gaming forever, spawning re-releases and inspiring games like Halo, Call of Duty, and more.

Back in the N64 days, however, programmers were required to fit all of the game’s data onto a single cartridge. Music was treated as an auxiliary component, necessary to combat silence, but not particularly important. Thus, the music composed by Graeme Norgate, Grant Kirkhope and Robin Beanland was heavily compressed to fit inside the cartridge.

For the first time, the wizards of Video Game Tracks were able to isolate the sound files and decompress them to their original form. Careful now, what you’re about to listen to may cause extreme emotion.


And here’s some of the game’s music for comparison:

[Via FACT]